AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on Android in Italy, Q2 2021
Explore the performance of the top 5 Shoot'em Up games on Android in Italy during Q2 2021, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Shoot'em Up games on the Android platform in Italy showcased varied performance metrics in terms of weekly downloads, revenue, and active users. This data, gathered from Sensor Tower, provides an insightful look into the trends and popularity of these games.
1945 Air Force: Airplane games by 1SOFT exhibited a notable presence with fluctuating metrics. Weekly revenue peaked at approximately $5.6K in late April, while downloads hit a high of around 14.9K in early April. The game maintained a substantial user base, with active users peaking at 83K in mid-April before experiencing a gradual decline to about 57.8K by the end of June.
Yostar Limited's Azur Lane showed significant spikes in revenue, particularly in late May, reaching up to $8.3K. Weekly downloads saw a peak of 1.8K in late May as well, while active users reached as high as 4.9K in late May before declining to approximately 3.8K by the end of June.
Archero from Habby maintained a consistent performance throughout the quarter. Weekly revenue hovered around $2.9K to $3.9K, with a peak in late May. Downloads remained steady, peaking at about 2.2K in late May. Active users also remained stable, fluctuating around 48K to 52K.
Galaxy Attack: Shooting Game by 1SOFT experienced a peak in revenue at $4.3K at the start of the quarter, followed by a general decline. Downloads peaked at 12.1K in early April, while active users saw a high of approximately 97.3K at the beginning of the quarter, gradually decreasing to around 63.1K by the end of June.
Lastly, HAWK: Airplane Space games by MY.GAMES B.V. saw a peak in revenue at about $3.7K in late June. Downloads remained relatively low, peaking at 375 in late May. Active users showed a slight decline, starting at 1.8K at the beginning of the quarter and ending at 1.3K by the end of June.
For more detailed insights and data on mobile app performance, visit Sensor Tower.